I am not a member of the Resurrections and Recovery Unit any more, as although I still believe that they provide a valuable resurrection and corpse / equipment retrieval service in hazardous locations, I can't stand the way that some of their members believe that joining the club places you at other members' beck and call whenever a member or a member's alt is on line.
I will provide transport for rescue parties, and can undertake recovery of equipment from rivers. I can also provide arcane shielding and some combat support in the most dangerous areas, and clearance of some of the less dangerous but hazardous areas. I can SU to my Pishe and resurrect too, but the MUD Rules do not allow me to use multiple characters during a rescue. You can have my Wizard's services, or my Assassin's services, or my Priest's services, but only one of them!
If you must fall into rivers and lakes, please learn to swim first. The skill is other.movement.swimming and it also uses other.points, and you should be able to advance it to level 25 in your guild. Do this at the earliest opportunity, as it will probably save you a life one day.
If you fall in a river or lake, the quickest and safest way out is probably:
bw
but you have to do this quickly, before you sink below the surface. If you are being dragged down by the weight of your equipment and money, then:
Repeat:
remove all
unkeep all
drop all
until you have got rid of all objects you wear wearing, carrying or equipped with;
and then keep swimming up until you break the surface, then move back in the direction you came from. The skill other.climbing.rock may help with steep river banks, it also uses other points. Once you're out, you have two choices.
Don't move, call for help. Use refer club rru, you should be able to tell any online member of your predicament, and hopefully they will be able to get some assistance to you. If I'm on line, you can call me direct. I may have to travel from remote parts to reach you, so it may take a few minutes. If you're in a terrain area and some distance from a known portal location, you may have to wait while I arrange some extra assistance in locating you, or I may have to undertake a search.
It is important that once you get out of the water, unless you need to avoid hostile NPCs, you do not move until you make contact with a rescuer. If you do need to move, it is best to move in a straight line either North, South, East or West until you meet a road.
If you feel confident in doing so, recover your equipment yourself and carry on. The best way to do this is first of all, work out the command sequence needed to recover one item and return to safety. Create an alias for this command sequance, check it carefully and call it. Repeat this for each item that you wish to recover. Your aliases might resemble the following:
alias openall wade w;w;d;d;open all;u;u;e;e;
alias getit1 wade w;w;d;d;get $*$;u;u;e;e;drop $1$;u;u;
alias getit2 wade w;w;d;d;get $1$ from $2$;u;u;e;e;drop $1$;u;u;
The alias openall will open all your containers, the alias getit1 will retrieve one item and drop it on the bank. If the item is too heavy, the alias will drop it and return you to the surface of the river. The alias getit2 will work for items in a container. Remember that nicknames will continue to work, but that identifications will be lost when you drop things.
openall
getit2 ring satchel
getit2 ring backpack
getit2 ring backpack
getit2 ring backpack
getit2 knife backpack
getit2 wand backpack
getit1 satchel
getit1 backpack
getit1 staff
getit1 shield
getit1 hat
getit1 boots
getit1 socks
getit1 shorts
getit1 shirt
getit1 gloves
getit1 satchel
getit1 coins
To escape from the Croc Pit, you need to get on the surface, then climb to the ledge, then climb up, and you need to do this before the crocodiles kill you or you drown. You can not leave items on the ledge, they will drop to the river and sink. I have heard that crocodiles may occasionally appear on the ledge, but I have never encountered them there.
You will be crocced if you kill a priest or cat in Djelibeybi. There may be other events that trigger a croccing.
It is possible to get crocced safely with a little bit of forethought. Here's a diagram of the croc pit.
This consists of 4 rooms. At the top is a room on the path that leads West from Ptrip Ptrap Bridge, just North of the Tsort Gate, towards the Ur gate. At the bottom, underwater, is where everything falls down to. From the bottom, you go up to the surface, climb up to a ledge on the river-bank, then climb up again to the path. In the other direction, you climb down from the path to the ledge, climb down to the river, then just down will take you to the bottom room. Crocodiles may be in either of the two lower rooms, there's usually five of them. I'm not aware of crocodiles appearing on the river bank.
When you're thrown into the croc pit, you end up on the surface of the river. There may be crocodiles here. Below you is a room that you will drown in, and which may also contain crocodiles. Above you is a ledge. It is not a visible exit, but you can climb up to it. From the ledge, you can climb up to the path. In the water, you can use up and down to move between the rooms. The crocodiles may follow you. Note that climb up and climb down are not the same as up and down. You need to use the two word command.
It is believed that if you climb out of the croc pit too soon, the priests may throw you back in. It is suggested that to avoid this, you should wait on the ledge for a few minutes, 2 or 3 at least, 5 has been suggested by some people.
To plan a croccing, you might find the following checklist / action plan useful:
If you're dead in terrain regions, locating you can be tricky.
Several methods come to mind:
When people take time and effort out of their games to help you recover your equipment from a situation that you got yourself in, some recognition of their effort is nice. Paltry tokens are not!