ActionMoveAwayFromObject(object, int, float)

From NWN Lexicon

Cause the action subject to move a certain distance away from a target.

void ActionMoveAwayFromObject(
    object oFleeFrom,
    int bRun = FALSE,
    float fMoveAwayRange = 40.0f
);

Contents

[edit] Parameters

oFleeFrom
The object the action subject will move away from.
bRun
If TRUE, the action subject will run rather than walk. (Default: FALSE)
fMoveAwayRange
The distance, in meters, to put between the action subject and oFleeFrom. (Default: 40.0f)

[edit] Description

Cause the action subject to move to a certain distance away from oFleeFrom. If oFleeFrom is not in the same area as the action subject, nothing will happen.

[edit] Version

1.61

[edit] Example

// This is an example OnPerception event that will make the caller run away from a PC.
// Could use this for skittish wildlife, perhaps.
void main()
{
    object oPC = GetLatPerceived();
 
    // If this is a PC or an enemy.
    if (GetIsPC(oPC) || GetIsEnemy(oPC))
    {
        // Run 50 meters away from the PC
        ActionMoveAwayFromObject(oPC, TRUE, 50.0);
    }
}

[edit] See Also

functions:  TalentFlee


author: Ryan Hunt, editor: Lilac Soul

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