Category:Advanced Scripting
From NWN Lexicon
[edit] Advanced Scripting
Advanced scripting tutorials.
Title | Brief Description |
---|---|
An introduction to changing the appearance of tiles on the fly. | |
Proleric's guide to horses and scaling. | |
Tenth in a series of tutorials teaching the fundamentals of NWNScript programming to a complete beginner. | |
Describes what custom tokens are and how to use them. | |
Explains how to create an intelligent item using Enserric the sword as a starting point. | |
An example of dynamic item properties, showing how they might be used to create subraces. | |
Better control of NPCs with a custom WalkWayPoints function. | |
Create encounters which alter their spawn point depending on which direction the player(s) are coming from. | |
A brief description of how to go somewhere and come back again, similar to the Relic of The Reaper or Stone Of Recall. | |
A short discussion of several, somewhat more complex, subjects concerning henchmen. | |
A short description of how to set up a henchman conversation to include one liners and interjections. | |
How to create a henchman similar to those found in SoU or HoTU. | |
An introduction to using the database functions to save and restore information. | |
Describes what spell-hooking is and how to use it. |
Pages in category "Advanced Scripting"
The following 13 pages are in this category, out of 13 total.