AngleToVector(float)
From NWN Lexicon
Converts an angle into a vector.
vector AngleToVector( float fAngle );
Contents |
[edit] Parameters
- fAngle
- The degrees of an angle to convert into a vector.
[edit] Description
Returns the value of fAngle converted into a vector.
[edit] Version
1.30
[edit] Example
// Stalker script (but in an NPC's OnHeartbeat script) // Supplied by Cheiron void main() { object oTarget = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); object oArea = GetArea (oTarget); vector vPosition = GetPosition(oTarget); float fOrientation = GetFacing (oTarget); // This is where AngleToVector shows its powers! vector vNewPos = AngleToVector(fOrientation); float vX = vPosition.x - vNewPos.x; float vY = vPosition.y - vNewPos.y; float vZ = vPosition.z; vNewPos = Vector(vX, vY, vZ); ClearAllActions(); // Go stand right behind the PC (if he's still there) ActionMoveToLocation(Location(oArea, vNewPos, fOrientation)); // Turn towards PC ActionDoCommand(SetFacing(fOrientation)); }
[edit] See Also
functions: | VectorToAngle |
author: Charles Feduke, editor: Lilac Soul, additional contributor(s): Cheiron, Lilac Soul