AREA_TRANSITION_* Constant Group

From NWN Lexicon

Defines the various categories of area transition screens that are displayed when an area is loading.

[edit] Constants

Constant Value Description
AREA_TRANSITION_BEHOLDER_01 95 Corridor ending in a closed door.
AREA_TRANSITION_BEHOLDER_02 96 Corridor ending in a bend to the left.
AREA_TRANSITION_CARAVAN_DESERT 84 UNKNOWN
AREA_TRANSITION_CARAVAN_RURAL 85 UNKNOWN
AREA_TRANSITION_CARAVAN_WINTER 83 UNKNOWN
AREA_TRANSITION_CASTLE_01 34 Corridor ending in an open metal door.
AREA_TRANSITION_CASTLE_02 35 Corridor ending in stairs up.
AREA_TRANSITION_CASTLE_03 36 Corridor ending in stairs down.
AREA_TRANSITION_CASTLE_04 37 Library with desk.
AREA_TRANSITION_CASTLE_05 38 Dungeon.
AREA_TRANSITION_CASTLE_06 39 Storage room.
AREA_TRANSITION_CASTLE_07 40 Room with stone flooring and candle stand.
AREA_TRANSITION_CASTLE_08 41 Room with stone flooring, bookcase, table, potted plant and hanging banners.
AREA_TRANSITION_CITY 2 Closed wall gate. Legacy constant; same as AREA_TRANSITION_CITY_01.
AREA_TRANSITION_CITY_01 2 Closed wall gate. Same as the legacy constant AREA_TRANSITION_CITY.
AREA_TRANSITION_CITY_02 3 Harbor.
AREA_TRANSITION_CITY_03 4 Buildings surrounding a grass tile.
AREA_TRANSITION_CITY_04 5 Buildings.
AREA_TRANSITION_CITY_05 6 Buildings with a fountain.
AREA_TRANSITION_CRYPT 7 Closed double wooden doors. Legacy constant; same as AREA_TRANSITION_CRYPT_01.
AREA_TRANSITION_CRYPT_01 7 Closed double wooden doors. Same as the legacy constant AREA_TRANSITION_CRYPT.
AREA_TRANSITION_CRYPT_02 8 Transition splash image related to the crypt tileset.
AREA_TRANSITION_CRYPT_03 9 Wooden bridge over pit.
AREA_TRANSITION_CRYPT_04 10 Corridor.
AREA_TRANSITION_CRYPT_05 11 Room with crypt.
AREA_TRANSITION_DESERT_01 73 Several cliff faces.
AREA_TRANSITION_DESERT_02 74 Top down view of several cliff faces.
AREA_TRANSITION_DESERT_03 75 Between two cliff faces heading to a small stream.
AREA_TRANSITION_DESERT_04 76 Between a cliff face and the beginnings of a pit.
AREA_TRANSITION_DESERT_05 77 Tent city.
AREA_TRANSITION_DROW_01 97 Corridor with branch to the left then right.
AREA_TRANSITION_DROW_02 98 Floor style 1.
AREA_TRANSITION_DROW_03 104 Temple.
AREA_TRANSITION_DROW_04 105 Bedroom.
AREA_TRANSITION_DUNGEON_01 12 Corridor ending in closed metal door.
AREA_TRANSITION_DUNGEON_02 13 Stairs down.
AREA_TRANSITION_DUNGEON_03 14 Stairs up.
AREA_TRANSITION_DUNGEON_04 15 Room with lava.
AREA_TRANSITION_DUNGEON_05 16 Lava Pit.
AREA_TRANSITION_DUNGEON_06 17 Wall section 2 with flames.
AREA_TRANSITION_DUNGEON_07 18 Corridor.
AREA_TRANSITION_DUNGEON_08 19 Platform 5.
AREA_TRANSITION_FOREST 58 Trees with sunbeams. Legacy constant; same as AREA_TRANSITION_FOREST_01.
AREA_TRANSITION_FOREST_01 58 Trees with sunbeams. Same as legacy constant AREA_TRANSITION_FOREST.
AREA_TRANSITION_FOREST_02 59 Trees and cliffs with snow.
AREA_TRANSITION_FOREST_03 60 Foggy land and pits.
AREA_TRANSITION_FOREST_04 61 Trees with yellow lighting.
AREA_TRANSITION_FOREST_05 62 Trees and cliffs at night.
AREA_TRANSITION_ILLITHID_01 99 Transporter.
AREA_TRANSITION_ILLITHID_02 100 UNKNOWN
AREA_TRANSITION_INTERIOR_01 42 Inn with pitcher and closed wooden door.
AREA_TRANSITION_INTERIOR_02 43 Inn with table and benches.
AREA_TRANSITION_INTERIOR_03 44 Shop.
AREA_TRANSITION_INTERIOR_04 45 Kitchen with crates.
AREA_TRANSITION_INTERIOR_05 46 Kitchen with crates.
AREA_TRANSITION_INTERIOR_06 47 Corridor to closed wooden door.
AREA_TRANSITION_INTERIOR_07 48 Living room between two bookcases looking towards fireplace.
AREA_TRANSITION_INTERIOR_08 49 Stairs up.
AREA_TRANSITION_INTERIOR_09 50 Living room with bookcases and a large wooden chair.
AREA_TRANSITION_INTERIOR_10 51 Kitchen with coat rack and open wooden door.
AREA_TRANSITION_INTERIOR_11 52 Stairs down.
AREA_TRANSITION_INTERIOR_12 53 Wizard den.
AREA_TRANSITION_INTERIOR_13 54 Good temple view of kneeling statues.
AREA_TRANSITION_INTERIOR_14 55 Shop with desk.
AREA_TRANSITION_INTERIOR_15 56 Tent interior.
AREA_TRANSITION_INTERIOR_16 57 Barn.
AREA_TRANSITION_MAGICAL_01 86 UNKNOWN
AREA_TRANSITION_MAGICAL_02 87 UNKNOWN
AREA_TRANSITION_MINES_01 20 Double wooden doors and corridor with mine cart rails.
AREA_TRANSITION_MINES_02 21 Cave exit out.
AREA_TRANSITION_MINES_03 22 Winding mine cart corridor.
AREA_TRANSITION_MINES_04 23 Room with a wall on the left and a building on the right.
AREA_TRANSITION_MINES_05 24 Water.
AREA_TRANSITION_MINES_06 25 Cave floor with stalagmites and water.
AREA_TRANSITION_MINES_07 26 Cave with yellow lighting.
AREA_TRANSITION_MINES_08 27 Corridor with yellow lighting.
AREA_TRANSITION_MINES_09 28 Cave with yellow lighting and rock group.
AREA_TRANSITION_RANDOM 0 Randomly chosen area transition splash screen, based on neither coming nor going tilesets.
AREA_TRANSITION_RUINS_01 78 Large pillar.
AREA_TRANSITION_RUINS_02 79 Room.
AREA_TRANSITION_RUINS_03 80 Corridor.
AREA_TRANSITION_RUINS_04 81 Raised platform.
AREA_TRANSITION_RUINS_05 82 Room with beginnings of a pit on the right side.
AREA_TRANSITION_RURAL 63 Grass, cliff, trees and rock. Legacy constant; same as AREA_TRANSITION_RURAL_01.
AREA_TRANSITION_RURAL_01 63 Grass, cliff, trees and rock. Same as legacy constant AREA_TRANSITION_RURAL.
AREA_TRANSITION_RURAL_02 64 Buildings and windmill.
AREA_TRANSITION_RURAL_03 65 Waterfall, rivers and cliffs.
AREA_TRANSITION_RURAL_04 66 Harbor.
AREA_TRANSITION_RURAL_05 67 Snowing.
AREA_TRANSITION_SEWER_01 29 Stairs down.
AREA_TRANSITION_SEWER_02 30 Stairs up.
AREA_TRANSITION_SEWER_03 31 Dead end corridor.
AREA_TRANSITION_SEWER_04 32 Pipes and nasty water.
AREA_TRANSITION_SEWER_05 33 Corner with pipes and small bit of nasty water.
AREA_TRANSITION_UNDERDARK_01 88 Cave floor with stalagmites.
AREA_TRANSITION_UNDERDARK_02 89 River.
AREA_TRANSITION_UNDERDARK_03 90 Temple.
AREA_TRANSITION_UNDERDARK_04 91 Illithid Grand Hall.
AREA_TRANSITION_UNDERDARK_05 92 Poor sector.
AREA_TRANSITION_UNDERDARK_06 93 Drow Sector.
AREA_TRANSITION_UNDERDARK_07 94 Spiral stairs up.
AREA_TRANSITION_USER_DEFINED 1 Transition splash image related to user-defined content.
AREA_TRANSITION_WASTELAND_01 101 Snow.
AREA_TRANSITION_WASTELAND_02 102 Structure.
AREA_TRANSITION_WASTELAND_03 103 Raised Cliff.
AREA_TRANSITION_WRURAL_01 68 Wooden bridge with door over lake.
AREA_TRANSITION_WRURAL_02 69 Road winding over water and towards a wooden wall.
AREA_TRANSITION_WRURAL_03 70 Shrine 2 atop a cliff.
AREA_TRANSITION_WRURAL_04 71 Shrine 2 viewed from the top down.
AREA_TRANSITION_WRURAL_05 72 Road heading into the forest.

[edit] See Also

functions: GetIsAreaAboveGround, GetIsAreaNatural, SetAreaTransitionBMP


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