CheckCharismaHigh()
From NWN Lexicon
Determines if the Charisma score of the speaking player is above 14.
Contents |
[edit] Description
Returns TRUE if the player character in the conversation has a charisma higher than 14.
[edit] Remarks
Function found in nw_i0_plot.nss on line 675.
This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.
[edit] Requirements
#include "nw_i0_plot"
[edit] Version
1.28
[edit] Example
// Add as a starting conditional on a conversation thread for a tavern flirt who // will hit on anyone with a high enough charisma. #include "nw_i0_plot" int StartingConditional() { int bGoodLooker = CheckCharismaHigh(); return bGoodLooker; }
[edit] See Also
functions: | CheckCharismaLow, CheckCharismaMiddle |
author: John Shuell, editor: Charles Feduke