CheckCharismaHigh()

From NWN Lexicon

Determines if the Charisma score of the speaking player is above 14.

Contents

[edit] Description

Returns TRUE if the player character in the conversation has a charisma higher than 14.

[edit] Remarks

Function found in nw_i0_plot.nss on line 675.

This function always uses GetPCSpeaker() to determine the Charisma score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how charismatic they were.

[edit] Requirements

#include "nw_i0_plot"

[edit] Version

1.28

[edit] Example

// Add as a starting conditional on a conversation thread for a tavern flirt who
// will hit on anyone with a high enough charisma.
 
#include "nw_i0_plot"
 
int StartingConditional()
{
    int bGoodLooker = CheckCharismaHigh();
    return bGoodLooker;
}

[edit] See Also

functions:  CheckCharismaLow, CheckCharismaMiddle


 author: John Shuell, editor: Charles Feduke

Personal tools
Categories