Damage bonus

From NWN Lexicon

[edit] DAMAGE_BONUS_* Constant Group

Determines magical adjustments to damage. Not treated the same as DAMAGE_POWER_*, which determines if an attack can penetrate damage reduction.



[edit] Constants

Constant Value Description
DAMAGE_BONUS_1 1
Magical +1 bonus. Deals 1 extra point of damage on a successful hit.
DAMAGE_BONUS_2 2
Magical +2 bonus. Deals 2 extra points of damage on a successful hit.
DAMAGE_BONUS_3 3
Magical +3 bonus. Deals 3 extra points of damage on a successful hit.
DAMAGE_BONUS_4 4
Magical +4 bonus. Deals 4 extra points of damage on a successful hit.
DAMAGE_BONUS_5 5
Magical +5 bonus. Deals 5 extra points of damage on a successful hit.
DAMAGE_BONUS_6 16
DAMAGE_BONUS_7 17
DAMAGE_BONUS_8 18
DAMAGE_BONUS_9 19
DAMAGE_BONUS_10 20
DAMAGE_BONUS_11 21
DAMAGE_BONUS_12 22
DAMAGE_BONUS_13 23
DAMAGE_BONUS_14 24
DAMAGE_BONUS_15 25
DAMAGE_BONUS_16 26
DAMAGE_BONUS_17 27
DAMAGE_BONUS_18 28
DAMAGE_BONUS_19 29
DAMAGE_BONUS_20 30
DAMAGE_BONUS_1d4 6
An extra 1d4 (1-4) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d6 7
An extra 1d6 (1-6) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d8 8
An extra 1d8 (1-8) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d10 9
An extra 1d10 (1-10) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_1d12 14
DAMAGE_BONUS_2d4 12
DAMAGE_BONUS_2d6 10
An extra 2d6 (2-12) points of damage due to an additional property (fire, cold, sonic, acid, etc).
DAMAGE_BONUS_2d8 11
DAMAGE_BONUS_2d10 13
DAMAGE_BONUS_2d12 15


[edit] See Also

functions: 

EffectDamageShield


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