DrinkIt

From NWN Lexicon



Contents

[edit] DrinkIt(object)

Makes a creature speak a string that signifies they drank alcohol.

void DrinkIt(
    object oTarget
);

[edit] Parameters

oTarget

The creature to speak a drinking message.


[edit] Description

Makes a creature speak a string that signifies they drank alcohol.



[edit] Remarks

This use to cause a visual effect, however it currently just makes oTarget speak a string.


[edit] Requirements

#include " nw_s3_alcohol "

[edit] Version

1.22

[edit] Example

// 1.24 source for this function
void DrinkIt(object oTarget)
{
   // AssignCommand(oTarget, ActionPlayAnimation(ANIMATION_FIREFORGET_DRINK));
   AssignCommand(oTarget,ActionSpeakStringByStrRef(10499));
}

[edit] See Also



 author: Tom Cassiotis
 

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