EndModule
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[edit] EndModule()
Used for determining if the current module is an end module.
[edit] Description
Returns TRUE if the current module is the last module in a series. An end module must have the tag "ENDMODULE", "ENDMODULE1", "ENDMODULE2", or "ENDMODULE3" for this function to return TRUE. Returns FALSE otherwise.
[edit] Remarks
Returns TRUE if the current module is one of the official campaignâs end modules, based on the tag of the current module. Hardly useful for anyone other than Bioware.
[edit] Requirements
#include " nw_i0_henchman "
[edit] Version
1.29
[edit] See Also
author: Lilac Soul, editor: Charles Feduke