ExplodeObject
From NWN Lexicon
Contents |
[edit] ExplodeObject(object, int)
Blow up an object with the given spell.
void ExplodeObject( object oOrigin, int nSpell = SPELL_FIREBALL );
[edit] Parameters
oOrigin
The object to slaughter.
nSpell
The SPELL_* to cast. (Default: SPELL_FIREBALL)
[edit] Description
Blow up an object with the given spell. This will actually cast the spell, causing injury to those around the object.
[edit] Remarks
oOrigin can be any valid object.
nSpell is cast, regardless of if the calling object can actually cast the spell or not. The spell is also cast immediately.
A temporary placeable is created at the location of oOrigin and used as the target location in a call to DestroyObject is called.
[edit] Known Bugs
Sadly, in the testing of the sample code below, one oOrigin PC did survive the lighting blast by making their spell resistance roll.
[edit] Requirements
#include " x0_i0_corpses "
[edit] Version
???
[edit] Example
// Kill a player who is foolish enough to use a placeable. In this example, the placeable is a lever. // This script goes in the placeables "OnUsed" script event. #include "x0_i0_corpses" void main() { // Who pulled the lever. object oFutureCorpse = GetLastUsedBy(); // We are only interested in exploding a player. *evil cackles* if(TRUE == GetIsPC(oFutureCorpse)) { // Feedback on the lever pull. FloatingTextStringOnCreature("*" + GetName(oFutureCorpse) + " pulls the lever.*", oFutureCorpse); // Shake the screen. ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oFutureCorpse); // Make the player talk. AssignCommand(oFutureCorpse, SpeakString("Oh maaaaan, that can't be good...")); // BOOOOM! ExplodeObject(oFutureCorpse, SPELL_CALL_LIGHTNING); } }
[edit] See Also
functions: | |
constants: |
author: Mistress