GetAlignmentGoodEvil
From NWN Lexicon
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[edit] GetAlignmentGoodEvil(object)
Determines the disposition of a creature.
int GetAlignmentGoodEvil( object oCreature );
[edit] Parameters
oCreature
Target creature to retrieve the alignment of.
[edit] Description
Returns an ALIGNMENT_* constant to represent oCreature's good/evil alignment, or returns -1 if oCreature is not a valid target (OBJECT_INVALID).
[edit] Version
1.28
[edit] See Also
functions: | |
constants: |
author: Charles Feduke