GetBlockingDoor()
From NWN Lexicon
Determines the door that is blocking a creature.
Contents |
[edit] Description
Returns the last blocking door encountered by the caller of this function or OBJECT_INVALID if the caller is not a valid creature.
[edit] Remarks
As of 1.60, the OnBlocked event will fire for creatures being blocked by another creature. GetBlockingDoor() will therefore either return a Creature or a Door in the OnBlocked event.
GetIsDoorActionPossible() will return FALSE with creatures, so the default OnBlocked event will in no way be affected.
[edit] Version
1.22
[edit] Example
//:://///////////////////////////////////////////// //:: Default On Heartbeat //:: NW_C2_DEFAULTE //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* This will cause blocked creatures to open or smash down doors depending on int and str. */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Nov 23, 2001 //::////////////////////////////////////////////// void main() { object oDoor = GetBlockingDoor(); if (GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) { if (GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7) { DoDoorAction(oDoor, DOOR_ACTION_OPEN); } else if (GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) { DoDoorAction(oDoor, DOOR_ACTION_BASH); } } }
[edit] See Also
functions: | ActionOpenDoor, ActionUnlockObject |
events: | OnBlocked Event |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre