GetCommandable

From NWN Lexicon



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[edit] GetCommandable(object)

Determines if the object in question can have actions added to it's action Queue.

int GetCommandable(
    object oTarget = OBJECT_SELF
);

[edit] Parameters

oTarget

(Default: OBJECT_SELF)


[edit] Description

Returns TRUE if oTarget's action stack can be modified.



[edit] Remarks

GetCommadable is used to test if an object's action queue is commandable, or in others words, can they or others (via AssignCommand) add/modify their action que. They can become uncommandable via the SetCommandable(FALSE,oTarget) function. This is useful when you want a PC to not be able to choose their actions for a short amount of time, or if you want an NPC to do something important, but who has scripting that would normally have the action called to fail (like a move to in a battle).


[edit] Version

1.26

[edit] See Also

functions: 

SetCommandable



 author: John Shuell, editor: Charles Feduke, additional contributor(s): Jason Hyde
 

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