GetCurrentFriend
From NWN Lexicon
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[edit] GetCurrentFriend()
Get the caller's current friend.
[edit] Description
Get the caller's current friend.
[edit] Remarks
Returns the local object stored in "NW_ANIM_FRIEND". If not found returns OBJECT_INVALID.
[edit] Requirements
#include " x0_i0_anims "
[edit] Version
???
[edit] Example
// See if the critter has a friend, if they do, have them rejoice. #include "x0_i0_anims" void main() { // Check for a friend object oBud = GetCurrentFriend(); // If the calling object has a friend, have them rejoice. if(GetIsObjectValid(oBud)) { SpeakString("Yay, I have a friend!", TALKVOLUME_TALK); } }
[edit] See Also
functions: |
author: Baragg, editor: Mistress