GetFactionAverageXP
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[edit] GetFactionAverageXP(object)
Get the average amount of XPs for all members in an objects faction.
int GetFactionAverageXP( object oFactionMember );
[edit] Parameters
oFactionMember
The object whose faction you wish to examine.
[edit] Description
Returns the average number of experience points of the members of the faction (party).
Return value on error: -1
It is unknown if NPC's in a PC's faction affects this function call and the returned result, such sa summoned monsters, henchmen and familiars, or if those creatures can be used as the oFactionMember at all.
[edit] Remarks
Another way of figuring out the overall level of a faction, although more accurate then GetFactionAverageLevel() if you want to know how close they are to one level or another.
This will work exactly the same was as using GetFirst/NextFactionMemeber() and using GetXP(), only is much easier to code and probably better on performance.
Try to never use this on an NPC faction, only a PC's party faction, because NPC factions usually have dozens of NPC's, and thus may cause a lot of high CPU usage with faction calls such as this.
[edit] Version
1.62
[edit] Example
// If the PC's experience, on average, is over 4000XP (an arbitary // number, between levels) then give the PC speaker 100 gold. void main() { // Get the PC object oPC = GetPCSpeaker(); // Get the faction's XP int nXP = GetFactionAverageXP(oPC); // Check the amount if(nXP >= 4000) { // Reward them SpeakString("I see we are learning fast. Here is some gold!"); GiveGoldToCreature(oPC, 100); } }
[edit] See Also
functions: |
author: John Shuell, editor: Jasperre, additional contributor(s): Jasperre