GetGoodEvilValue

From NWN Lexicon

Contents

[edit] GetGoodEvilValue(object)

Determines a creature's relative good/evil rating.

int GetGoodEvilValue(
    object oCreature
);

[edit] Parameters

oCreature

The creature to inspect.


[edit] Description

Returns an integer between 0 and 100 (inclusive) that represents oCreature's Good/Evil alignment, and -1 if oCreature is not a valid creature.



[edit] Remarks

100 is the most good and 0 is the most evil.


[edit] Version

1.22

[edit] Example

// Sends a message to the first player indicating their good/evil value.
void main()
{
    int iGoodEvil = GetGoodEvilValue(GetFirstPC());
    SendMessageToPC(GetFirstPC(),"Your Good/Evil Value == " + IntToString(iGoodEvil));
}

[edit] See Also

functions: 

GetLawChaosValue



 author: Tom Cassiotis, editor: Jeremy Spilinek
 

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