GetIsEnemy

From NWN Lexicon



Contents

[edit] GetIsEnemy(object, object)

Determines whether a creature considers another creature an enemy.

int GetIsEnemy(
    object oTarget,
    object oSource = OBJECT_SELF
);

[edit] Parameters

oTarget

The creature whose enemy status is to be checked.

oSource

The creature whose opinion will be queried. (Default: OBJECT_SELF)


[edit] Description

Returns TRUE if oSource considers oTarget as an enemy.



[edit] Remarks

This function considers faction feeling as well as personal reputation between the two creatures.


[edit] Version

1.22

[edit] See Also

functions: 

GetNearestSeenOrHeardEnemy



 author: Tom Cassiotis, editor: Kristian Markon
 

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