GetIsNeutral
From NWN Lexicon
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[edit] GetIsNeutral(object, object)
Check whether a creature considers another creature to be neutral to them.
int GetIsNeutral( object oTarget, object oSource = OBJECT_SELF );
[edit] Parameters
oTarget
The creature to be checked for neutral status.
oSource
The creature whose opinion is queried. (Default: OBJECT_SELF)
[edit] Description
Returns TRUE if oSource considers oTarget as neutral, otherwise FALSE.
[edit] Version
1.22
[edit] Example
// Gives a warning to an attacker that is neutral or a friend to the attackee main() { object oAttacker = GetLastAttacker(); if(GetIsObjectValid(oAttacker)) { if (GetIsNeutral(OBJECT_SELF,oAttacker) || GetIsFriend(OBJECT_SELF,oAttacker)) { ActionStartConversation(oAttacker,"Warning"); } } }
[edit] See Also
functions: |
author: Tom Cassiotis, editor: Kristian Markon