GetLastPlayerDied
From NWN Lexicon
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[edit] GetLastPlayerDied()
Determines the last PC that died.
[edit] Description
Use this function in an OnPlayerDeath() module script to get the last player that died.
Returns the last PC that died.
[edit] Remarks
Use this in OnPlayerDeath() script to create custom death penalties, respawning conditions, reset reputation etc.
[edit] Version
1.22
[edit] Example
// From Bioware's David Gaider Scripting FAQ // I'm creating a custom 'ClearAll FactionMembers' command, here // first declaring the api for the new command, then what it does // I could reasonably have put this in a seperate script and // used #include to put it into this script (and others), as well void ClearAllFactionMembers (object oMember, object oPlayer) { object oClear = GetFirstFactionMember (oMember, FALSE); while (GetIsObjectValid(oClear) == TRUE) { ClearPersonalReputation (oPlayer, oClear); oClear = GetNextFactionMember (oMember, FALSE); } } // here's the main body of my script void main() { // identify the player object oPlayer = GetLastPlayerDied(); // identify a member of the faction. I'm assuming these members are alive. // Otherwise, I would have to try several things to turn up a member that is // first valid and then do the if command object oGoblin = GetObjectByTag("GOBLIN1"); if (GetIsObjectValid(oGoblin)) { // adjust the faction relation back up by 100 AdjustReputation (oPlayer, oGoblin, 100); // run my custom command to cycle through the faction ClearAllFactionMembers (oGoblin, oPlayer); } }
[edit] See Also
functions: | |
events: |
author: Tom Cassiotis