GetLastSpellHarmful

From NWN Lexicon

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[edit] GetLastSpellHarmful()

Determines whether the last spell cast was harmful.

[edit] Description

Use this in a SpellCast script to determine whether the spell was considered harmful.

Returns TRUE if the last spell cast was harmful.

Only can be used accuratly in the OnSpellCastAt script of a creature, placeable or door.

[edit] Remarks

Speculation: Returns TRUE if HostileSetting is set to 1 for this particular spell in spells.2da.

That speculation is wrong, it merely returns the value passed into the EventSpellCastAt(), using SignalEvent().

If it is FALSE, it doesn't mean it was a good spell, it could be any non-hostile (IE: don't initiate combat) spell.

Returns exact value passed into EventSpellCastAt function, i.e. any value, not just FALSE/TRUE can be put into EventSpellCastAt().

[edit] Version

1.22

[edit] Example

if(GetLastSpellHarmful())
{
    SpeakString("Ouch!");
}
else
{
    SpeakString("Thank you!");
}

[edit] See Also

functions: 

GetLastSpellCaster

events: 

OnSpellCastAt Event


 author: Jochem van 't Hull, editor: Jasperre

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