GetNPCWarningStatus
From NWN Lexicon
Contents |
[edit] GetNPCWarningStatus()
Determines a NPC's state of mind toward another object.
[edit] Description
Returns an integer set by SetNPCWarningStatus() to provide a NPC's state of mind toward a creature that had or had not attacked it.
[edit] Remarks
SetNPCWarningStatus() should be called before calling this function.
[edit] Requirements
#include " NW_I0_GENERIC "
[edit] Version
1.22
[edit] Example
// This function demonstrates how to set and retrieve an NPC's warning status randomly #include "NW_I0_GENERIC" void main() { SetNPCWarningStatus(Random(2)); if(GetNPCWarningStatus()==FALSE) { ActionSpeakString("Hello Friend"); } }
[edit] See Also
functions: |
author: Sarev0k, editor: Tom Cassiotis