GetObjectHeard

From NWN Lexicon



Contents

[edit] GetObjectHeard(object, object)

Determines if an object can hear another object.

int GetObjectHeard(
    object oTarget,
    object oSource = OBJECT_SELF
);

[edit] Parameters

oTarget

The object that may be heard.

oSource

The object that is doing the listening (Default: OBJECT_SELF)


[edit] Description

Determines whether oSource hears oTarget.



[edit] Remarks

Only creatures are valid for oTarget and oSource. If any other type is put into either, it will always return FALSE.


[edit] Version

1.64

[edit] See Also



 author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Jasperre
 

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