GplotAppraiseFavOpenStore
From NWN Lexicon
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[edit] gplotAppraiseFavOpenStore(object, object, int, int)
Opens a store, modifying the store prices by the Appraise skill of the PCspeaker.
NOTE: This script always results in a good appraise result.
[edit] Parameters
oStore
The merchant inventory that we will be opening.
oPC
The player character we are checking against.
nBonusMarkUp
The percentage to markup the items for sale. (Default: 0)
nBonusMarkDown
The percentage to mark down the price of items the merchant buys. (Default: 0)
[edit] Description
Opens a store, modifying the store prices by the Appraise skill of the oPC.
NOTE: This script always results in a good appraise result.
[edit] Requirements
#include " nw_i0_plot "
[edit] Version
???
[edit] Example
// Lets' open a merchant, remember this function always returns a favorable check. #include "nw_i0_plot" #include "x0_i0_anims" void main() { // Get random nearest store object. object oMerchant = GetRandomObjectByType(OBJECT_TYPE_STORE, 100.0); // Remember nBonusMarkUp/nBonusMarkDown default to 0. gplotAppraiseFavOpenStore(oMerchant, OBJECT_SELF); }
[edit] See Also
functions: |
author: Baragg, editors: Mistress, Kolyana