HasItem
From NWN Lexicon
Contents |
[edit] HasItem(object, string)
Determines if a creature possesses an item.
[edit] Parameters
oCreature
The creature to check if they possess an item.
sTag
The item's tag to search for.
[edit] Description
Returns TRUE if oCreature possesses an item with the tag sTag, otherwise returns FALSE.
[edit] Remarks
This is simply a wrapper for GetItemPossessedBy().
This function is also present in the exact same format in both nw_i0_tool . Code duplication verified in version 1.69.
[edit] Requirements
#include " nw_i0_tool "
[edit] Version
1.22
[edit] Example
// Checks to see if the speaking PC possesses an item TAGGED as "Jarls_Head". #include "nw_i0_plot" void main() { object oPC = GetLastSpeaker(); if(HasItem(oPC, "Jarls_Head") == TRUE) { // The PCSpeaker has Jarls_Head. // Do stuff here based on the PC possessing the object "Jarls_Head". } else { // The PCSpeaker does not have Jarls_Head. // Do stuff here based on the PC NOT possessing the object "Jarls_Head". } }
[edit] See Also
functions: |
author: Tom Cassiotis, editors: Mistress, Kolyana