IPGetIsItemEquipable

From NWN Lexicon



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[edit] IPGetIsItemEquipable(object)

Checks if an item can be equipped.

int IPGetIsItemEquipable(
    object oItem
);

[edit] Parameters

oItem

Item to check whether or not can be equipped.


[edit] Description

Returns TRUE if item can be equipped.

Uses Get2DAString, so do not use in a loop!



[edit] Remarks

Simply queries the EquipableSlots column in "baseitems" with the basetype of oItem. Get2DAString can cause major lag when used in loops of even a fairly small size, so be careful if you want to use this in a loop.


[edit] Known Bugs

You should first check if the object is a valid item, because the function will return TRUE on an error, not FALSE.


[edit] Requirements

#include " x2_inc_itemprop "

[edit] Version

1.61

[edit] See Also

functions: 

ActionEquipItem



 author: Lilac Soul
 

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