Magical or other properties that can be applied to an item.
Constant
|
Value
|
Description
|
ITEM_PROPERTY_ABILITY_BONUS
|
0
|
Increases one of the six primary ability scores.
|
|
ITEM_PROPERTY_AC_BONUS
|
1
|
Grants a bonus to armor class (AC).
|
|
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP
|
2
|
Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
|
|
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE
|
3
|
Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
|
|
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP
|
4
|
Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
|
|
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT
|
5
|
Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|
|
ITEM_PROPERTY_ADDITIONAL
|
87
|
|
ITEM_PROPERTY_ARCANE_SPELL_FAILURE
|
84
|
Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
|
|
ITEM_PROPERTY_ATTACK_BONUS
|
56
|
Grants the wearer/wielder a bonus to attack rolls.
|
|
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP
|
57
|
Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
|
|
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP
|
58
|
Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
|
|
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT
|
59
|
Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|
|
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION
|
11
|
Reduces the weight of the item this property is applied to.
|
|
ITEM_PROPERTY_BONUS_FEAT
|
12
|
Grants the wearer/wielder a bonus feat specific to the item.
|
|
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N
|
13
|
Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
|
|
ITEM_PROPERTY_CAST_SPELL
|
15
|
|
ITEM_PROPERTY_DAMAGE_BONUS
|
16
|
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
|
|
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP
|
17
|
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
|
|
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP
|
18
|
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
|
|
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT
|
19
|
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
|
|
ITEM_PROPERTY_DAMAGE_REDUCTION
|
22
|
Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
|
|
ITEM_PROPERTY_DAMAGE_RESISTANCE
|
23
|
Grants the weilder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
|
|
ITEM_PROPERTY_DAMAGE_VULNERABILITY
|
24
|
Gives the wearer/wielder an inherant weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
|
|
ITEM_PROPERTY_DARKVISION
|
26
|
Grants the wearer/wielder darkvision (ability to see in complete darkness).
|
|
ITEM_PROPERTY_DECREASED_ABILITY_SCORE
|
27
|
Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
|
|
ITEM_PROPERTY_DECREASED_AC
|
28
|
Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
|
|
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER
|
60
|
Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
|
|
ITEM_PROPERTY_DECREASED_DAMAGE
|
21
|
Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
|
|
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER
|
10
|
Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
|
|
ITEM_PROPERTY_DECREASED_SAVING_THROWS
|
49
|
Gives the wearer/wielder a general decrease to all three types of saving throws. This is normally the effect of a curse.
|
|
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC
|
50
|
Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
|
|
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER
|
29
|
Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
|
|
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT
|
32
|
Grants a magical container reduced overall weight for making heavy things easier to carry.
|
|
ITEM_PROPERTY_ENHANCEMENT_BONUS
|
6
|
Grants an enhancement bonus to an item, typically a weapon (missile or melee).
|
|
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP
|
7
|
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
|
|
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP
|
8
|
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
|
|
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT
|
9
|
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
|
|
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE
|
33
|
Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
|
|
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE
|
34
|
Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
|
|
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT
|
75
|
Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
|
|
ITEM_PROPERTY_HASTE
|
35
|
Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
|
|
ITEM_PROPERTY_HEALERS_KIT
|
80
|
|
ITEM_PROPERTY_HOLY_AVENGER
|
36
|
Oh, the destruction that can be wrought when found in the hands of a paladin...
|
|
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE
|
20
|
Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
|
|
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS
|
37
|
Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
|
|
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL
|
53
|
Grants the wearer/wielder immunity to a specific spell.
|
|
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL
|
54
|
Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
|
|
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL
|
78
|
Grants the wearer/wielder immunity to all spells of a particular level.
|
|
ITEM_PROPERTY_IMPROVED_EVASION
|
38
|
Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
|
|
ITEM_PROPERTY_KEEN
|
43
|
Doubles the threat range of a piercing or slashing weapon.
|
|
ITEM_PROPERTY_LIGHT
|
44
|
|
ITEM_PROPERTY_MASSIVE_CRITICALS
|
74
|
UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
|
|
ITEM_PROPERTY_MATERIAL
|
85
|
Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
|
|
ITEM_PROPERTY_MIGHTY
|
45
|
Causes a ranged weapon, usually a short bow or long bow, to permit the weilder's Strength modifier to damage due to extra powerful stringing.
|
|
ITEM_PROPERTY_MIND_BLANK
|
46
|
Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
|
|
ITEM_PROPERTY_MONSTER_DAMAGE
|
77
|
|
ITEM_PROPERTY_NO_DAMAGE
|
47
|
When applied to a weapon (missile or melee) that weapon does not inflict damage.
|
|
ITEM_PROPERTY_ON_HIT_PROPERTIES
|
48
|
Activates whenever the weapon makes a successful attack against a target.
|
|
ITEM_PROPERTY_ON_MONSTER_HIT
|
72
|
|
ITEM_PROPERTY_ONHITCASTSPELL
|
82
|
Activates whenever the weapon makes a successful attack against a target.
|
|
ITEM_PROPERTY_POISON
|
76
|
Weapons (missile or melee) with this property also inflict poison on a successful hit.
|
|
ITEM_PROPERTY_QUALITY
|
86
|
Quality of workmanship and material increase the perfomance and longevity of an item.
|
|
ITEM_PROPERTY_REGENERATION
|
51
|
Grants the wearer/wielder hit point regeneration.
|
|
ITEM_PROPERTY_REGENERATION_VAMPIRIC
|
67
|
Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
|
|
ITEM_PROPERTY_SAVING_THROW_BONUS
|
40
|
Grants the wearer/wielder a general bonus to all three types of saving throws.
|
|
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC
|
41
|
Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
|
|
ITEM_PROPERTY_SKILL_BONUS
|
52
|
Grants the wearer/wielder a bonus to a particular skill.
|
|
ITEM_PROPERTY_SPECIAL_WALK
|
79
|
|
ITEM_PROPERTY_SPELL_RESISTANCE
|
39
|
Grants the wearer/wielder spell resistance to a specified degree.
|
|
ITEM_PROPERTY_THIEVES_TOOLS
|
55
|
Marks an item as thieves tools used for opening locks and disarming traps.
|
|
ITEM_PROPERTY_TRAP
|
70
|
Denotes an item as a trap that can be placed.
|
|
ITEM_PROPERTY_TRUE_SEEING
|
71
|
Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
|
|
ITEM_PROPERTY_TURN_RESISTANCE
|
73
|
Grants the wearer/wielder additional turn resistance.
|
|
ITEM_PROPERTY_UNLIMITED_AMMUNITION
|
61
|
Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
|
|
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP
|
62
|
Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
|
|
ITEM_PROPERTY_USE_LIMITATION_CLASS
|
63
|
Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
|
|
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE
|
64
|
Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
|
|
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT
|
65
|
Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
|
|
ITEM_PROPERTY_USE_LIMITATION_TILESET
|
66
|
Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
|
|
ITEM_PROPERTY_VISUALEFFECT
|
83
|
|
ITEM_PROPERTY_WEIGHT_INCREASE
|
81
|
|