Item property

From NWN Lexicon

[edit] ITEM_PROPERTY_* Constant Group

Magical or other properties that can be applied to an item.



[edit] Constants

Constant Value Description
ITEM_PROPERTY_ABILITY_BONUS 0
Increases one of the six primary ability scores.
ITEM_PROPERTY_AC_BONUS 1
Grants a bonus to armor class (AC).
ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP 2
Grants a bonus to armor class (AC) when attacked by a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE 3
Grants a bonus to armor class (AC) when attacked by a specific damage type (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP 4
Grants a bonus to armor class (AC) when attacked by a member of a particular racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT 5
Grants a bonus to armor class (AC) when attacked by a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_ADDITIONAL 87
UNKNOWN
ITEM_PROPERTY_ARCANE_SPELL_FAILURE 84
Modifies the effect the item has on the percent chance to successfully cast a spell while wearing it.
ITEM_PROPERTY_ATTACK_BONUS 56
Grants the wearer/wielder a bonus to attack rolls.
ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP 57
Grants the wearer/wielder a bonus to attack rolls against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP 58
Grants the wearer/wielder a bonus to attack rolls against a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT 59
Grants the wearer/wielder a bonus to attack rolls against a specific alignment group (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION 11
Reduces the weight of the item this property is applied to.
ITEM_PROPERTY_BONUS_FEAT 12
Grants the wearer/wielder a bonus feat specific to the item.
ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N 13
Grants the wearer/wielder a bonus spell slot of a specified level, if the wearer/wielder is capable of casting a particular type of magic (divine or arcane).
ITEM_PROPERTY_CAST_SPELL 15
Casts a spell.
ITEM_PROPERTY_DAMAGE_BONUS 16
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses).
ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP 17
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP 18
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a racial group (see RACIAL_TYPE_* for racial groups).
ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT 19
Grants a damage bonus (see DAMAGE_BONUS_* for damage bonuses) against a specific alignment (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).
ITEM_PROPERTY_DAMAGE_REDUCTION 22
Grants the wearer/wielder damage reduction to a particular damage type (see DAMAGE_TYPE_* for damage types). Note damage reduction can normally be passed by weapons or attacks with certain magical enhancement bonuses.
ITEM_PROPERTY_DAMAGE_RESISTANCE 23
Grants the weilder/wearer complete immunity to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DAMAGE_VULNERABILITY 24
Gives the wearer/wielder an inherant weakness to a particular type of damage (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_DARKVISION 26
Grants the wearer/wielder darkvision (ability to see in complete darkness).
ITEM_PROPERTY_DECREASED_ABILITY_SCORE 27
Gives the wearer/wielder a decreased ability score in one of the six primary abilities. Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_AC 28
Gives the wearer/wielder a decreased armor class (AC). Normally this is the result of a curse.
ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER 60
Gives the wearer/wielder a decreased attack roll modifier. This is normally due to a curse.
ITEM_PROPERTY_DECREASED_DAMAGE 21
Causes the item, typically a weapon (missile or melee), to inflict decreased damage. Normally cursed items have decreased damage, but damaged, worn, or ruined items may also be affected by this property.
ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER 10
Usually denotes a cursed item by applying some sort of negative modifier to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_DECREASED_SAVING_THROWS 49
Gives the wearer/wielder a general decrease to all three types of saving throws. This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC 50
Gives the wearer/wielder a general decrease to a specific type of saving throw (Fortitude, Reflex, Will). This is normally the effect of a curse.
ITEM_PROPERTY_DECREASED_SKILL_MODIFIER 29
Gives the wearer/wielder a decreased skill modifier to a particular skill. Normally this is the result of a curse.
ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT 32
Grants a magical container reduced overall weight for making heavy things easier to carry.
ITEM_PROPERTY_ENHANCEMENT_BONUS 6
Grants an enhancement bonus to an item, typically a weapon (missile or melee).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP 7
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular alignment group (Lawful, Neutral, Chaotic).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP 8
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a particular racial group (see RACIAL_TYPE_* for a racial groups).
ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT 9
Grants an enhancement bonus to an item, typically a weapon (missile or melee), against a specific alignment combination (Lawful, Neutral, Chaotic; and Good, Neutral, or Evil).

NOTE: As of 1.68, this constant is not spelled correctly in nwscript.
ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE 33
Extra damage type dealt with a melee weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE 34
Extra damage type dealt with a missile weapon (see DAMAGE_TYPE_* for available damage types).
ITEM_PROPERTY_FREEDOM_OF_MOVEMENT 75
Grants the wearer/wielder the ability to move freely in environments that restrict movements (like that of an area effected by a Web or Entangle spell).
ITEM_PROPERTY_HASTE 35
Grants the wearer/wielder the benefits of a Haste spell (allows an extra partial action every round (six seconds)).
ITEM_PROPERTY_HEALERS_KIT 80
UNKNOWN
ITEM_PROPERTY_HOLY_AVENGER 36
Oh, the destruction that can be wrought when found in the hands of a paladin...
ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE 20
Grants the wearer/wielder immunity to a particular damage type (see DAMAGE_TYPE_* for damage types).
ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS 37
Grants one of the following immunities: Critical hits, death magic, disease, fear, knockdown, level/ability drain, mind-affecting spells, paralysis, poison, or sneak attack.
ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL 53
Grants the wearer/wielder immunity to a specific spell.
ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL 54
Grants the character immunity to any spell from a specific spell school (evocation or enchantment, for example).
ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL 78
Grants the wearer/wielder immunity to all spells of a particular level.
ITEM_PROPERTY_IMPROVED_EVASION 38
Grants the wearer/wielder the improved evasion special ability (allows them to completely avoid area of effect spells on a successful saving throw, half damage on a failed save, and avoid traps that require reflex saves).
ITEM_PROPERTY_KEEN 43
Doubles the threat range of a piercing or slashing weapon.
ITEM_PROPERTY_LIGHT 44
Generates light.
ITEM_PROPERTY_MASSIVE_CRITICALS 74
UNKNOWN. Speculation: A weapon with this property deals maximum damage on a successful critical hit.
ITEM_PROPERTY_MATERIAL 85
Materials are substances that are used to compose an item. Some materials must be refined from other raw materials. Others have innate magical properties.
ITEM_PROPERTY_MIGHTY 45
Causes a ranged weapon, usually a short bow or long bow, to permit the weilder's Strength modifier to damage due to extra powerful stringing.
ITEM_PROPERTY_MIND_BLANK 46
Makes the wielder immune to all mind-affecting spells, such as Charm Person and Confusion.
ITEM_PROPERTY_MONSTER_DAMAGE 77
UNKNOWN
ITEM_PROPERTY_NO_DAMAGE 47
When applied to a weapon (missile or melee) that weapon does not inflict damage.
ITEM_PROPERTY_ON_HIT_PROPERTIES 48
Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_ON_MONSTER_HIT 72
UNKNOWN
ITEM_PROPERTY_ONHITCASTSPELL 82
Activates whenever the weapon makes a successful attack against a target.
ITEM_PROPERTY_POISON 76
Weapons (missile or melee) with this property also inflict poison on a successful hit.
ITEM_PROPERTY_QUALITY 86
Quality of workmanship and material increase the perfomance and longevity of an item.
ITEM_PROPERTY_REGENERATION 51
Grants the wearer/wielder hit point regeneration.
ITEM_PROPERTY_REGENERATION_VAMPIRIC 67
Grants the wearer/wielder hit point regeneration equal to the damage inflicted by an attack with a weapon (melee or missile) with this property.
ITEM_PROPERTY_SAVING_THROW_BONUS 40
Grants the wearer/wielder a general bonus to all three types of saving throws.
ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC 41
Grants the wearer/wielder a general bonus to a specify type of saving throw (Fortitude, Reflex, Will).
ITEM_PROPERTY_SKILL_BONUS 52
Grants the wearer/wielder a bonus to a particular skill.
ITEM_PROPERTY_SPECIAL_WALK 79
UNKNOWN
ITEM_PROPERTY_SPELL_RESISTANCE 39
Grants the wearer/wielder spell resistance to a specified degree.
ITEM_PROPERTY_THIEVES_TOOLS 55
Marks an item as thieves tools used for opening locks and disarming traps.
ITEM_PROPERTY_TRAP 70
Denotes an item as a trap that can be placed.
ITEM_PROPERTY_TRUE_SEEING 71
Grants the wearer/wielder the benefits of a True Seeing spell (see invisible or magically concealed creatures).
ITEM_PROPERTY_TURN_RESISTANCE 73
Grants the wearer/wielder additional turn resistance.
ITEM_PROPERTY_UNLIMITED_AMMUNITION 61
Grants the wearer/wielder unlimited ammunition with a missile weapon that requires ammunition.
ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP 62
Restricts the use of a particular item to a particular alignment group (Lawful, Neutral, or Chaotic).
ITEM_PROPERTY_USE_LIMITATION_CLASS 63
Restricts the use of a particular item to a specific class (see CLASS_TYPE_* for available classes).
ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE 64
Restricts the use of a particular item to a particular racial group (see RACIAL_TYPE_* for available racial groups).
ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT 65
Restricts the use of a particular item to a specific alignment (Lawful, Neutral, Chaotic; Good, Neutral, or Evil).
ITEM_PROPERTY_USE_LIMITATION_TILESET 66
Restricts the use of a particular item to a particular tileset (for example, an item may only be used while underground in the "Mines and Caverns" tileset).
ITEM_PROPERTY_VISUALEFFECT 83
UNKNOWN
ITEM_PROPERTY_WEIGHT_INCREASE 81
UNKNOWN


[edit] See Also

functions: 

IPGetWeaponEnhancementBonus


author: NWN Lexicon Group, editor: Mistress
 

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