PlaySound
From NWN Lexicon
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[edit] PlaySound(string)
Plays a sound on the client machine.
[edit] Parameters
sSoundName
The name of the sound to play.
[edit] Description
Play the wave resource named sSoundName.
[edit] Remarks
PlaySound returns immediately, it does not wait for the sound to finish playing. If you want to play a sound using a trigger, then look at the SoundObjectPlay function, as PlaySound requires an object to work.
This function can play only mono sounds.
Triggers cannot play sounds.
[edit] Known Bugs
This might not be an actual bug, but though PlaySound isn't an action (you don't get the little yellow square on the screen), if you assign a PlaySound to someone, it will wait for their current action queue to finish before playing.
[edit] Version
1.61
[edit] Example
// Placed in the OnUsed event of the an object, for example a gong. The following script will cause a gong ring to sound. main() { PlaySound("as_cv_gongring2"); }
[edit] See Also
functions: |
author: Tom Cassiotis, editor: Lilac Soul, additional contributor(s): Lilac Soul