RespondToShout
From NWN Lexicon
Contents |
[edit] RespondToShout(object, int, object)
Sets NPC to respond to numerous alerts sent by PC or other NPCs.
void RespondToShout( object oShouter, int nShoutIndex, object oIntruder = OBJECT_INVALID );
[edit] Parameters
oShouter
Object which something has occurred to.
nShoutIndex
Consistent reaction requested.
oIntruder
Placeable who disturbed oShouter. (Default: OBJECT_INVALID)
[edit] Description
Allows the listener to react in a manner consistent with the given shout but only to one combat shout per round.
The intruder object is for cases where a placeable needs to pass a GetLastOpenedBy object or a AttackMyAttacker needs to make his attacker the enemy of everyone.
[edit] Requirements
#include " nw_i0_generic "
[edit] Version
1.22
[edit] See Also
functions: | |
events: |
author: Jody Fletcher, editor: Tom Cassiotis, Mistress