SetBehaviorState
From NWN Lexicon
Contents |
[edit] SetBehaviorState(int, int)
Sets an NPC's behavior.
void SetBehaviorState( int nCondition, int bValid = TRUE );
[edit] Parameters
nCondition
bValid
Status of nCondition behavior (on/off). (Default: TRUE)
[edit] Description
Behavior of NPC is turned on/off by use of bValid. Behaviors follow the NW_FLAG_BEHAVIOR_* constant list.
[edit] Known Bugs
Some reports of SetBehaviorState auto-switching bValid have been seen.
[edit] Requirements
#include " x0_i0_behavior "
[edit] Version
1.28
[edit] See Also
functions: | |
constants: | |
events: |
author: Jody Fletcher, editor: Charles Feduke, Mistress, additional contributor(s): Kai