SetFacingPoint
From NWN Lexicon
Contents |
[edit] SetFacingPoint(vector)
Sets the object to face the direction of a vector.
void SetFacingPoint( vector vTarget );
[edit] Parameters
vTarget
The vector to have the object face.
[edit] Description
Cause the caller to face vTarget.
Functions GetPosition and GetPositionFromLocation will provide vectors that can be used as parameters to this function.
[edit] Version
1.61
[edit] Example
//Make the caller face oTarget void SetFacingObject(object oTarget) { vector vFace=GetPosition(oTarget); SetFacingPoint(vFace); } void main() { //Example of use: Caller faces the nearest PC: object oPC=GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC); if (GetIsObjectValid(oPC)) SetFacingObject(oPC); }
[edit] See Also
functions: |
author: Tom Cassiotis, editor: Lilac Soul