SetGreetingVar
From NWN Lexicon
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[edit] SetGreetingVar(int, object)
This variable keeps track of whether or not the player has talked to this henchman.
void SetGreetingVar( int nChapter, object oPC );
[edit] Parameters
nChapter
The chapter the player is in.
oPC
The player to set the variable on.
[edit] Description
Sets the integer found on the player with the variable name of "NW_L_HEN"+ henchmans tag + nChapter to the value of 10.
[edit] Remarks
Function found in nw_i0_henchman.nss on line 176
This function can let a henchman know if he has talked to the player for this particular chapter yet.
[edit] Requirements
#include " nw_i0_henchman "
[edit] Version
1.22
[edit] See Also
functions: |
author: John Shuell