SetSpawnInCondition

From NWN Lexicon



Contents

[edit] SetSpawnInCondition(int, int)

Sets custom flags that influence the default AI scripts provided by BioWare.

void SetSpawnInCondition(
    int nCondition,
    int bValid = TRUE
);

[edit] Parameters

nCondition

NW_FLAG_*

bValid

Turns the specified condition to TRUE or FALSE (on/off). (Default: TRUE)


[edit] Description

Sets the spawn flag (NW_FLAG_*) specified by nCondition to bValid.

See NW_FLAG_* for a detailed listing of the flags and their affect on the creature's AI.



[edit] Remarks

This uses bit arithmatic and is stored as a local integer to the creature calling this function (OBJECT_SELF).


[edit] Requirements

#include " x0_i0_spawncond "

[edit] Version

1.22

[edit] See Also

functions: 

PlayImmobileAmbientAnimations

constants: 

NW_FLAG_* Constants



 author: Charles Feduke, editor: Tom Cassiotis, Mistress
 

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