SetStandardFactionReputation(int, int, object)
From NWN Lexicon
Set a creature's faction standing within a given standard faction group.
void SetStandardFactionReputation( int nStandardFaction, int nNewReputation, object oCreature = OBJECT_SELF );
Contents |
[edit] Parameters
- nStandardFaction
- A STANDARD_FACTION_* constant representing the faction whose opinion should be changed.
- nNewReputation
- The new reputation with the faction. Must be a value between 0 and 100. (inclusive)
- oCreature
- The creature whose reputation with the faction will be changed. (Default: OBJECT_SELF)
[edit] Description
Sets the current faction standing of oCreature within the standard faction group nStandardFaction to the new faction standing indicated by nNewReputation. The parameter nNewReputation must be a number between 0 and 100.
[edit] Remarks
The "cut-off points" are as follows:
Range | Name | Comments |
---|---|---|
90 - 100 | Friendly | defends when attacked by others |
11 - 89 | Neutral | won't attack, but won't help either |
0 - 10 | Hostile | will attack on sight |
[edit] Version
1.61
[edit] See Also
functions: | GetStandardFactionReputation |
constants: | STANDARD_FACTION_* Constants |
author: Daniel Beckman, editor: Lilac Soul