SetTileSourceLightColor
From NWN Lexicon
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[edit] SetTileSourceLightColor(location, int, int)
Sets the source light color for a tile.
void SetTileSourceLightColor( location lTileLocation, int nSourceLight1Color, int nSourceLight2Color );
[edit] Parameters
lTileLocation
The location of the tile to change the light color.
nSourceLight1Color
TILE_SOURCE_LIGHT_COLOR_*
nSourceLight2Color
TILE_SOURCE_LIGHT_COLOR_*
[edit] Description
Set the source light color on the tile located at lTileLocation.
[edit] Remarks
You must call RecomputeStaticLighting() after calling this function in order for the changes to occur visually for the players.
[edit] Known Bugs
It is reported that it is almost impossible for torches (the source lights themselves) to turn off properly, if at all.
[edit] Version
1.64
[edit] See Also
functions: | |
constants: |
author: Tom Cassiotis, editor: Jasperre, additional contributor(s): Charles Feduke, Jasperre, Ruben