SetTrapRecoverable

From NWN Lexicon


Contents

[edit] SetTrapRecoverable(object, int)

Sets whether or not the trapped object can be recovered.

void SetTrapRecoverable(
    object oTrapObject,
    int nRecoverable = TRUE
);

[edit] Parameters

oTrapObject

A placeable, door or trigger.

nRecoverable

TRUE or FALSE. Defaults to TRUE if no value set.


[edit] Description

Sets whether or not the trap on an object can be recovered.



[edit] Version

1.67

[edit] See Also

functions: 

GetTrapRecoverable

events: 

OnTrapTriggered Event



author: Mistress, editor: Kookoo

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