SetUniform

From NWN Lexicon



Contents

[edit] SetUniform(string)

Specifies the name of the uniform to be taken by the player during the original campaign.

void SetUniform(
    string sTag
);

[edit] Parameters

sTag

Identifier for clothing of guards.


[edit] Description

Saves the tag of the uniform the player must use to continue with the Guard Plot in the original campaign.



[edit] Remarks

Script: nw_j_guard.nss: Line: 97

This is part of Bioware’s own quest and reward system. It is hardly useful for anyone not copying that system to the very last detail.


[edit] Requirements

#include " nw_j_guard "

[edit] Version

1.29

[edit] See Also

functions: 

PlayerWearsUniform



 author: Jody Fletcher
 

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