Skybox

From NWN Lexicon

[edit] SKYBOX_* Constant Group

Skybox constants must match those in the skyboxes.2da file. They are to be used with the SetSkyBox() function.



[edit] Constants

Constant Value Description
SKYBOX_DESERT_CLEAR 3
A clear desert skybox, useful on any of the outdoor desert tilesets (one of which comes with Shadows of Ulrentide).
SKYBOX_GRASS_CLEAR 1
A generic looking, clear-grass skybox. This is best used in a rural-type tileset, but looks fine in any city.
SKYBOX_GRASS_STORM 2
This is a dark, thunderstorm-like skybox. It is good to use it in the same places you'd use the GRASS_CLEAR constant, and is useful for anywhere a storm is going on.
SKYBOX_ICY 5
A very white, cold and icy looking landscape - best used in the Hordes of the Underdark ice tileset, or with Shadows of Ulrentide's winter rural setting. Goes well with snow.
SKYBOX_NONE 0
No skybox. Turns it off. Poof, no sky. Of course, without any GetSkyBox(), why you'd want to make it so a PC just sees nothing (given you have set the fog back far enough) in an area might be hard to judge. No skybox is of course better performance, however.
SKYBOX_WINTER_CLEAR 4
This is a clear winter landscape and sky. Best used in Shaodow of Ulrentides winter rural tileset, or any one which is snowing and outdoors. Generally, the Icy one can be a little too...icy for most snow, and this makes it look a lot less like the landscape is actual ice.


[edit] See Also

functions: 

SetSkyBox


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