[edit] SKYBOX_* Constant Group
Skybox constants must match those in the skyboxes.2da file. They are to be used with the SetSkyBox() function.
[edit] Constants
Constant
|
Value
|
Description
|
SKYBOX_DESERT_CLEAR
|
3
|
A clear desert skybox, useful on any of the outdoor desert tilesets (one of which comes with Shadows of Ulrentide).
|
|
SKYBOX_GRASS_CLEAR
|
1
|
A generic looking, clear-grass skybox. This is best used in a rural-type tileset, but looks fine in any city.
|
|
SKYBOX_GRASS_STORM
|
2
|
This is a dark, thunderstorm-like skybox. It is good to use it in the same places you'd use the GRASS_CLEAR constant, and is useful for anywhere a storm is going on.
|
|
SKYBOX_ICY
|
5
|
A very white, cold and icy looking landscape - best used in the Hordes of the Underdark ice tileset, or with Shadows of Ulrentide's winter rural setting. Goes well with snow.
|
|
SKYBOX_NONE
|
0
|
No skybox. Turns it off. Poof, no sky. Of course, without any GetSkyBox(), why you'd want to make it so a PC just sees nothing (given you have set the fog back far enough) in an area might be hard to judge. No skybox is of course better performance, however.
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SKYBOX_WINTER_CLEAR
|
4
|
This is a clear winter landscape and sky. Best used in Shaodow of Ulrentides winter rural tileset, or any one which is snowing and outdoors. Generally, the Icy one can be a little too...icy for most snow, and this makes it look a lot less like the landscape is actual ice.
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[edit] See Also