X2 inc beholder
From NWN Lexicon
Contents |
[edit] x2_inc_beholder
Include file for several beholder functions.
NOTE: This file includes x0_i0_spells .
[edit] Constants
| Name | Value | Brief Description |
|---|---|---|
| BEHOLDER_RAY_CHARM | 4 | |
| BEHOLDER_RAY_DEATH | 1 | |
| BEHOLDER_RAY_FEAR | 7 | |
| BEHOLDER_RAY_PETRI | 3 | |
| BEHOLDER_RAY_SLOW | 5 | |
| BEHOLDER_RAY_TK | 2 | |
| BEHOLDER_RAY_WOUND | 6 |
[edit] Structures
| Name | Variables | Brief Description |
|---|---|---|
| beholder_target_struct | object oTarget1 int nRating1 object oTarget2 int nRating2 object oTarget3 int nRating3 int nCount |
[edit] Functions
| Name | Brief Description |
|---|---|
| BehDetermineHasEffect | Stacking protection. |
| BehDoFireBeam | |
| BehGetTargetThreatRating | |
| CloseAntiMagicEye | Being a badass beholder, we close our antimagic eye only to attack with our eye rays and then reopen it. |
| GetAntiMagicRayMakesSense | |
| GetRayTargets | |
| OpenAntiMagicEye |
author: Mistress