Snippets

Snippets of information from other people's finger and refer information, all gathered together in one place.

Affinity of Faith Rods (Scouter)

Batons with best affinities for

Using a different baton means it will take an extra 44% to 200% gp to charge it. If you're not sure what type the ritual is, use a cane to make sure!

Cane with best affinity for

The wooden cane is good for all rituals, but will take an extra 44% to charge. Using the wrong type of ritual in a cane results in a 200% increase in gp to charge.

Baton / Cane Affinities (Vedri)

Baton Affinities

Cane Affinities

Deluding / Enchantment Levels (Losh)

Enchantement levels

  1. It occasionally pulses with octarine light.
  2. It emits a slight octarine glow.
  3. It softly pulses in dull octarine shades.
  4. It gives off a steady, but dull, octarine glow.
  5. It gives off a steady octarine glow.
  6. It glows an intense octarine.
  7. It emits a bright octarine colour.
  8. It brightly pulses octarine.
  9. It glows brilliant octarine shades.
  10. It radiates pure octarine brilliance.

Deluding Levels

  1. It has a faint octarine shadow about it that disappears if you look at it squarely.
  2. It has a faint octarine shadow about it.
  3. It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
  4. It has a flickering octarine shadow about it.
  5. It has a flickering octarine haze about it.
  6. It has the hazy octarine sparkle of a magical talisman.

Faith Rod Full Affinity (Sachalynn)

Rod Offensive Defensive Curing Miscellaneous
Dark Blue Mace Neut Neut Neut Neut
Light Blue Mace Poor Good Neut Poor
Pale Green Mace Good Poor Poor Good
Red Mace Neut Neut Neut Neut
Violet Mace Neut Poor Poor Good
Aquamarine Rod Good Neut Poor Poor
Jet Black Rod Good Poor Poor Neut
Pure White Rod Poor Neut Good Poor
Wooden Rod Neut Neut Neut Neut
Yellow Rod Poor Neut Poor Good
Brown Flail Neut Neut Neut Neut
Silver Flail Poor Neut Good Poor
Marble Sceptre Neut Poor Poor Neut
Spiked Black Pole Good Poor Poor Neut
Blue Lacquered Staff Good Neut Poor Poor
Speckled Grey Staff Poor Good Neut Poor
Tasseled Staff Poor Neut Poor Good
Bronzed Crook Neut Poor Poor Good

Hedge Wizards <-> UU Orders (Sined)

Hedge Colour Speciality UU Order
White Elemental The Ancient and Truly Original Sages of the Unbroken Circle
Blue Illusion The Hoodwinkers
Red Thaumaturgy Mrs. Widgery's Lodgers
Brown Magical Artifacts The Ancient and Truly Original Brothers of the Silver Star
Green Lore The Venerable Council of Seers
Black Demonology The Sages of the Unknown Shadow
Grey Necromancy The Order of Midnight
Octarine Playerkillers The Last Order

Holy Insight Results (Unslidge)

Stats Result Bonuses
- extremely poor 0-36
6-8 very poor ?
9 quite poor ?
10-11 below average 78-100
12-14 average 100-150
15-16 better than average 150-200
17-18 quite good 200-250
19-20 reasonably good 250-300
21 very good 300-350
22 extremely good 350-400
23-25 masterly 400+

Human Corpse Parts (Sined, helped by Sipher)

appendix arm (left & right) backbone
big toe (left & right) brain colon
ear (left & right) eye (left & right) foot (left & right)
fourth toe (left & right) gall bladder genitals
hand (left & right) head heart
index finger (left & right) intestine kidney (left & right)
leg (left & right) little finger (left & right) little toe (left & right)
liver lung (left & right) neck
nose pancreas rib
ring finger (left & right) scalp second toe (left & right)
skin skull spleen
stomach teeth third finger (left & right)
third toe (left & right) throat thumb (left & right)
tongue torso  

Learning Covert Commands (Dantheman)

Command Guild Skills Lvl Command Guild Skills Lvl
Abscond Th&As co.st 50 Probe Th&As co.it.tr
co.ca.pl
20
60
Ambush All co.st, co.it.we 60 Rifle Th co.ma.sl 30
Backstab Th&As co.st, co.it.we 60 Scope Th co.ca.pl 20
Case Th co.ca.pe 20 Shoplift All co.ma.st 15
Conceal All co.hi.ob 60 Slip All co.ma.pas 3
Filch Th co.ma.st 150 Snatch All co.ma.st 5
Hide All co.hi.pe 10 Sneak All co.st 10
Palm All co.ma.pal 3 Steal All co.ma.st 20
Peek All co.st 10 Unconceal All co.ma.sl 60
Pick All co.lo.do 60 Unhide All co.st 20
Plant All co.ma.pas 3 Value All ot.tr.va.* 40

Levels of Charge in Faith Rods (Mariana)

% ranges added by Zexium

imbued
0% ~ 5%: imbued, barely visible light
5% ~ 10%: imbued, faint light
10% ~ 15%: imbued, dull light
15% ~ 20%: imbued, pale light
20% ~ 25%: imbued, dim light
25% ~ 30%: imbued, moderate light
30% ~ 35%?: imbued, softly pulsing light
35%? ~ 40%: impressed, softly pulsing light
40% ~ 50%: impressed, brightly pulsing light
50% ~ 60%: impressed, bright light
60% ~ 70%: impressed, strong light
70% ~ 80%: impressed, brilliant light
80% ~ 90%: impressed, dazzling light
90% ~ 100%: impressed, radiant light
100%: imprinted, no light level.

Levels of Deluding (Mysteek)

  1. It has a faint octarine shadow about it that disappears if you look at it squarely.
  2. It has a faint octarine shadow about it.
  3. It has an octarine shadow about it that flickers occasionally out of the corner of your eye.
  4. It has a flickering octarine shadow about it.
  5. It has a flickering octarine haze about it.

Liquid Measure (Arf)

1 teaspoon - 20 drops
1 tablespoon - 3 teaspoons - 60 drops
1 ounce - 2 tablespoons - 120 drops
1 cup - 8 ounces - 960 drops
1 pint - 2.5 cups - 2400 drops

Login Gifts (Araltaln)

Login Gift
3 cabbage
10 badge
42 paper
100 lemon
150 stick
200 cat
512 bug
990 key
1000 Binky
1010 comb
1020 brush

Navigating L-Space (Liza)

If you land in the Sto Lat library from a gap and want to get out, take the only exit listed until you see multiple exits. Then take the second exit in the list over and over until you see "study". Take that and you are out.

If you would rather get to another gap, take the only exit until you see multiple exits, then take the second exit in the list, then the first, then the fourth, then the first. Now you are at a gap!

If you land in CWC while jumping gaps, you are now in a stairway maze with one exit: down. If you want to get out of the cwc library from here, just go d,n,e,u,s,d,s,w,u,w,w,d,d,n,w,n,e,e,n,e,e,n,n,w,w,nw,w,sw,w,s,w

If you want to get to the gap area from the advancement room in the CWC guild, go e,n,e,ne,e,ne,ne,n,ne,e,n,nw,w,n,nw,w,s,w,n,w,w,w,s,e,s.

Once you get there, head up and wander around until you find a gap. These gaps are different from normal gaps (You won't land in L-space with a gap waiting for you). After you go through, take the perpendicular exit (if you are given right, left, and forward, take forward), then go right, then forward.

Thieves Guild Locations (Arthemis)

Ankh Morpork: Street of Alchemists (5e,1ne,1e,2ne,1n,1w from Drum)

Djelibeybi: Sickle Street (7e,1se,1e,1n,1ne from Crossroads, inside boarded-up house)

Sto Lat: Sewers (2n,down,2e,2ne,1n,3ne,1n,2nw from outside Cabbage Warehouse)

Genua: Sewers (down,1e,2ne,1n,1nw,1n from stall five on Triangle Market ("slide knot back",to leave "push panel"))

Mad Stoat: Mansion (1w,3sw,"move rug",down,1n from carriagestop)

Pekan Ford: South building (enter building,w,s)

Bes Pelargic: Red Triangle District (4e,3n,3ne,1e from Tuna Walk T-ferry stop)

Wizard Guild Titles (Mystery)

(thanks to Saaur for research)

Guild level Titles
0 Fat, Stuffed, Over-fed, Gimlet-eyed, Robust
50 Bearded, Burly, Plump, Rotund, Thin, Tiny
100 Mystic, Obscure
150 Complex, Learned
200 Potent, Wise, Grumpy
250 Cryptic, Dark, Scholarly, Grey-haired, Greybeard
300 Master, Mistress
350 Adroit, Dire, Maven
400 Quantum, Savant, Unseen
500 Archmage, Archmaster, Archmistress

XP needed to self teach a skill (Gypsie)

(in millions rounded to the nearest hundred thousand)