AdjustFactionReputation(object, object, int)
From NWN Lexicon
Adjusts all faction members' reputations in relation to another faction.
void AdjustFactionReputation( object oTargetCreature, object oMemberOfSourceFaction, int nAdjustment );
Contents |
[edit] Parameters
- oTargetCreature
- The creature whose faction members will be viewed differently by an entire faction.
- oMemberOfSourceFaction
- The member of the faction that will have its opinion changed.
- nAdjustment
- The amount (positive or negative) that the factions opinion will change.
[edit] Description
Adjusts all faction members' reputations with another faction. Pass in a member from each faction.
[edit] Remarks
To change how a faction feels about a single PC, use AdjustReputation() instead. To adjust how a faction feels about everyone in a PC's party, use AdjustReputationWithFaction() instead.
[edit] Requirements
#include "nw_i0_plot"
[edit] Version
1.22
[edit] Example
// This example shows how a persistent world might set faction reputations to a // persistently stored value. We have two factions, the Bandits and the // Marauders, each represented by a faction focus (a member of the faction with // a tag we know that we've placed in an area inaccessible to PCs for just this // purpose). #include "nw_i0_plot" void main() { // Get the faction focus objects object oBandit = GetObjectByTag("Faction_Focus_Bandit"); object oMarauder = GetObjectByTag("Faction_Focus_Marauder"); // Get how the bandits and marauders feel about each other now. int nReputationWithBandits = GetReputation(oMarauder, oBandit); int nReputationWithMarauders = GetReputation(oBandit, oMarauder); // Get how the Bandits should feel about the Marauders and vice versa. This // info is set by any script that persistently adjusts how the factions feel // about each other. int nStoredReputationWithBandits = GetCampaignInt("MyCampaign", "Reputation_Bandits_Marauders"); int nStoredReputationWithMarauders = GetCampaignInt("MyCampaign", "Reputation_Marauders_Bandits"); // Adjust the reputations to the desired values. AdjustFactionReputation(oMarauder, oBandit, nStoredReputationWithBandits - nReputationWithBandits); AdjustFactionReputation(oBandit, oMarauder, nStoredReputationWithMarauders - nReputationWithMarauders); }
[edit] See Also
functions: | AdjustReputationWithFaction, AdjustReputation |
author: Tom Cassiotis, editors: Kolyana, Mistress, contributors: Kookoo, Squatting Monk