AnimActionPlayRandomImmobile()

From NWN Lexicon

Perform a strictly immobile action.

Contents

[edit] Description

Perform a strictly immobile action.

Possible actions include:

  • Turn towards a nearby unoccupied friend and "talk".
  • Turn towards a nearby placeable and interact.
  • Turn around randomly.
  • Play a random animation.

[edit] Remarks

Uses a random 12 plus other particulars to determine what to do.

[edit] Requirements

#include "x0_i0_anims"

[edit] Version

???

[edit] Example

// If the last thing the NPC perceived is a PC, then have the NPC look busy.
// This script should go in the NPC's OnPerception event.
 
#include "x0_i0_anims"
 
void main()
{
    object oPC = GetLastPerceived();
 
    if (GetIsPC(oPC))
    {
        AnimActionPlayRandomImmobile();
    }       
}

[edit] See Also

functions:  AnimActionPlayRandomMobile


author: Baragg, editor: Mistress, contributor: Kookoo

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