AnimActionPlayRandomMobile()
From NWN Lexicon
Perform a mobile action.
Contents |
[edit] Description
Perform a mobile action.
Possible actions include:
- Walk to an NW_STOP waypoint in the area.
- Walk to an area door and possibly go inside.
- Go outside if previously went inside.
- Fall through to AnimActionPlayRandomCloseRange().
[edit] Remarks
Uses a random 9 plus other particulars to determine what to do.
[edit] Requirements
#include "x0_i0_anims"
[edit] Version
???
[edit] Example
// If the last thing the NPC perceived is a PC, the have the NPC look busy. // This script should go in the NPC's OnPerception event. #include "x0_i0_anims" void main() { object oPC = GetLastPerceived(); if (GetIsPC(oPC)) { AnimActionPlayRandomMobile(); } }
[edit] See Also
functions: | AnimActionPlayRandomImmobile |
author: Baragg