AnimActionPlayRandomTalkAnimation(int)

From NWN Lexicon

Play a random talk gesture animation.

Contents

[edit] Parameters

nHDiff
The caller's hit dice (HD) minus the HD of the one being spoken to.

[edit] Description

Play a random talk gesture animation.

[edit] Remarks

For nHDiff, if a negative hit dice difference (HD caller - HD greeted) is passed in, the caller could do the pleading animation. If nHDiff has a positive difference, the caller could do the taunting animation.

What animations and voice chats are used is based on a Random(9) call. Some options will also play a voice chat along with the animation.

[edit] Requirements

#include "x0_i0_anims"

[edit] Version

???

[edit] See Also

functions:  AnimActionPlayRandomGreeting


author: Baragg, editor: Mistress, contributor: Kookoo

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