AnimActionPlayRandomTalkAnimation(int)
From NWN Lexicon
Play a random talk gesture animation.
void AnimActionPlayRandomTalkAnimation( int nHDiff );
Contents |
[edit] Parameters
- nHDiff
- The caller's hit dice (HD) minus the HD of the one being spoken to.
[edit] Description
Play a random talk gesture animation.
[edit] Remarks
For nHDiff, if a negative hit dice difference (HD caller - HD greeted) is passed in, the caller could do the pleading animation. If nHDiff has a positive difference, the caller could do the taunting animation.
What animations and voice chats are used is based on a Random(9) call. Some options will also play a voice chat along with the animation.
[edit] Requirements
#include "x0_i0_anims"
[edit] Version
???
[edit] See Also
functions: | AnimActionPlayRandomGreeting |
author: Baragg, editor: Mistress, contributor: Kookoo