BashDoorCheck(object)
From NWN Lexicon
Used in DetermineCombatRound() to keep a henchmen bashing doors.
int BashDoorCheck( object oIntruder = OBJECT_INVALID );
Contents |
[edit] Parameters
- oIntruder
- (Default: OBJECT_INVALID)
[edit] Description
This check is made in DetermineCombatRound() to keep henchmen bashing doors unless there are bad guys in the area.
[edit] Remarks
Unless you're rewriting DetermineCombatRound() for your own custom AI, you are unlikely to need this function.
[edit] Requirements
#include "nw_i0_generic"
[edit] Version
1.22
[edit] Example
// From the header to nw_i0_generic: /* ******************************************** WARNING THIS SCRIPT IS CHANGED AT YOUR PERIL ******************************************** This is the master generic script and currently handles all combat and some plot behavior within NWN. If this script is tampered with there is a chance of introducing game breaking bugs. But other than that enjoy. */ // If you're confident that using or modifying BashDoorCheck // is the right thing to do, you don't need sample code.
[edit] See Also
functions: | DetermineCombatRound |
author: Iskander Merriman, editor: Tom Cassiotis