ChangeToStandardFaction(object, int)
From NWN Lexicon
Changes a creature's faction to one of the four standard factions.
void ChangeToStandardFaction( object oCreatureToChange, int nStandardFaction );
Contents |
[edit] Parameters
- oCreatureToChange
- A creature whose faction you will alter.
- nStandardFaction
- A STANDARD_FACTION_* constant representing the faction to join.
[edit] Description
Make oCreatureToChange join one of the standard factions ("Hostile", "Commoner", "Merchant", or "Defender").
[edit] Remarks
To assign a creature to a non-standard faction, use ChangeFaction() instead.
[edit] Version
1.22
[edit] Example
// In the "Actions Taken" script of an NPC's final conversation node. // This will make the NPC attack the PC. void main() { ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE); DetermineCombatRound(); }
[edit] See Also
functions: | ChangeFaction |
constants: | STANDARD_FACTION_* Constants |
author: Iskander Merriman, editor: Charles Feduke