CheckIntelligenceHigh()
From NWN Lexicon
Determines if the Intelligence score of the speaking player is above 14.
Contents |
[edit] Description
Returns TRUE if the player character in the conversation has an intelligence higher than 14.
[edit] Remarks
Function found in nw_i0_plot.nss on line 728.
This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.
[edit] Requirements
#include "nw_i0_plot"
[edit] Version
1.28
[edit] Example
// Add as a starting conditional on a conversation thread for a Wizard who will // not bother talking to anyone unless they are exceptionally bright. #include "nw_i0_plot" int StartingConditional() { return CheckIntelligenceHigh(); }
[edit] See Also
functions: | CheckIntelligenceLow, CheckIntelligenceNormal |
author: John Shuell, editor: Charles Feduke