CheckIntelligenceNormal()

From NWN Lexicon

Determines if the Intelligence score of the speaking player is greater than 8.

Contents

[edit] Description

Returns TRUE if the player character in the conversation has an intelligence greater than 8.

[edit] Remarks

Function found in nw_i0_plot.nss on line 709.

This function always uses GetPCSpeaker() to determine the intelligence score, so using it anywhere besides in a conversation will return FALSE. This was used by BioWare to handle different conversation choices for the players depending on how intelligent they were.

[edit] Requirements

#include "nw_i0_plot"

[edit] Version

1.28

[edit] Example

// Add as a starting conditional on a conversation thread for an NPC who refuses
// to talk to low intelligence players.
#include "nw_i0_plot"
 
int StartingConditional()
{
    return CheckIntelligenceNormal();
}

[edit] See Also

functions:  CheckIntelligenceHigh, CheckIntelligenceLow


 author: John Shuell, editor: Charles Feduke

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