CheckIsAnimActive(object)
From NWN Lexicon
Turns off the calling object's NW_ANIM_FLAG_IS_ACTIVE animation condition if there are no players in the same area.
int CheckIsAnimActive( object oCreature );
Contents |
[edit] Parameters
- oCreature
- Not used.
[edit] Description
Turns off the calling object's NW_ANIM_FLAG_IS_ACTIVE animation condition if there are no players in the same area. If this happens, the function will return FALSE.
Otherwise, this function returns TRUE.
[edit] Remarks
Though object oCreature is listed as a parameter of this function, it is not used anywhere in the function.
NOTE: If the calling object's NW_ANIM_FLAG_CONSTANT animation condition is set, then no change is made to NW_ANIM_FLAG_IS_ACTIVE and the function returns TRUE. This happens regardless of if there is a player in the area or not.
[edit] Requirements
#include "x0_i0_anims"
[edit] Version
???
[edit] See Also
functions: | SetAnimationCondition |
author: Baragg, editor: Mistress