SetAnimationCondition
From NWN Lexicon
Contents |
[edit] SetAnimationCondition(int, int, object)
Mark that the given creature has the given condition set.
void SetAnimationCondition( int nCondition, int bValid = TRUE, object oCreature = OBJECT_SELF );
[edit] Parameters
nCondition
The animation flag to set on oCreature.
bValid
The state we wish to set nCondition to. Either TRUE or FALSE. (Default: TRUE)
oCreature
The creature we wish to set the animation condition on. (Default: OBJECT_SELF)
[edit] Description
Mark that the given creature has the given condition set.
[edit] Requirements
#include " x0_i0_anims "
[edit] Version
???
[edit] Example
See GetAnimationCondition .
[edit] See Also
functions: |
author: Baragg, editor: Mistress