SetAnimationCondition

From NWN Lexicon


Contents

[edit] SetAnimationCondition(int, int, object)

Mark that the given creature has the given condition set.

void SetAnimationCondition(
    int nCondition,
    int bValid = TRUE,
    object oCreature = OBJECT_SELF
);

[edit] Parameters

nCondition

The animation flag to set on oCreature.

bValid

The state we wish to set nCondition to. Either TRUE or FALSE. (Default: TRUE)

oCreature

The creature we wish to set the animation condition on. (Default: OBJECT_SELF)


[edit] Description

Mark that the given creature has the given condition set.

[edit] Requirements

#include " x0_i0_anims "


[edit] Version

???

[edit] Example

See GetAnimationCondition .

[edit] See Also

functions: 

GetAnimationCondition



author: Baragg, editor: Mistress

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