CheckIsUnlocked(object)
From NWN Lexicon
Plays voice chat messages that indicates the locked status of a door or placeable.
void CheckIsUnlocked( object oLastObject );
Contents |
[edit] Parameters
- oLastObject
- The door or placeable to report the locked status of.
[edit] Description
Makes the caller of script do a voice chat that indicates the locked status of a door or placeable.
(Does not lock or unlock the object and does not make the creature do anything else).
[edit] Remarks
This function is not used in any Bioware scripts.
[edit] Requirements
#include "nw_i0_generic"
[edit] Version
1.22
[edit] Example
// This is the exact function void CheckIsUnlocked(object oLastObject) { if(GetLocked(oLastObject)) { ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CUSS)); } else { ActionDoCommand(PlayVoiceChat(VOICE_CHAT_CANDO)); } }
[edit] See Also
author: Tom Cassiotis, editor: John Shuell